Welcome to Revolution 6. This site is the updated version of Table Top Revolution and depicts my table top gaming hobbies through image and word. Soon, Zenith Strategy Race game will also be hosted on this site, and you'll be able to check rankings, race progress and so on here.
Here's the first race for Zenith. Myself, Jade, Dad and friend Pradeep all took part. It was a good game, pointing out a few confusing play points of the game, allowing me to tweak the way a few things work.
Just quick overview of the teams.
Nathan - two white cars.
Jade - two pink transition cars.
Dad - two half purple, half orange cars.
Pradeep - two purple cars with orange stripe.
Each Manager (those who move the car teams), chose a starting stat line profile for each of their cars, from Predator, Climber, Drifter, Basic. Due to the fact no one had any experience points, these only made minor tweaks to the stats.
Now, everyone can move D6 spots during any normal movement. However, when coming off starting line, or move directly after a crash or directly after leaving a corner, you must use your acceleration stat. In addition, other stats include drift, corner which can affect how far you slide if you wish to move more than 4 spots during being on a corner.
I won't go over that here, but will in a later post. Please visit the Zenith Community Page to see some basic profiles (ignore the Gear Shift stat, as it has now been changed to D6 movement).
Now quickly, because all Managers have two cars, they choose one to start on the front row, and the second starts on last row. At the beginning, it is automatic that those in the front row will go first. But once some space has opened up, a roll is made to see which of the cars the Manager moves first. This can affect blocks and so on.
A manager doesn't get to move one car, then immediately the second, as each Manager will move their first car in order of roll, and then once first cars are done, their second car will then be moved.
So, I missed taking a starting line picture, but lets get into the race.
You can not enter the barrier zone on purpose. These zones are only open if you slide into them as a result of going fast on the corner. Due to the possibility of having a crash if you reach the edge, it is duly avoided.
The great thing about Zenith is that the order doesn't stay the same, meaning that if you have a good roll, you could avoid the crowd, meaning more distance between you and those behind.
With the use of a focus point, you can also add addition movement to your D6 Gear Shift, from your Speed statline. However once all Focus is used up, it can have a negative affect on your car Control.
Unfortunately Pradeep had to retire from the race due to the late hour, which opened up the lanes for both Jade and Dad, who were falling fast behind.
With the distance gained, it was unquestionable that I would now take first place in the race, and potentially Jade would take 2nd. But who would take 3rd?
The tactic of keeping to the inside lane paid off. I'm unsure why Dad didn't move his cars over before I blocked off the lane, but though he had initially been leading out of the back four with both his cars, his lack of decision caused him to utterly lose, and for my second car to gain the lead.
Ultimately I took 1st and 3rd place, whilst Jade took 2nd. This would give experience or nex points usually, but we had not decided on the rewards of the race, and we only managed to do a lap. There usually would be more than one.
The Winning Racers. Oh how mighty they look.
Thus ended the first proper Zenith race I'd played. And I thought it was quite fun actually. Will need to tweak a few things here and there. But once done, I'd love to get a proper rulebook printed to accompany the track and cars.
Thanks for viewing/reading. Hope you enjoyed. See you again.