Thursday, 17 September 2015

Let's Race

Here's the first race for Zenith. Myself, Jade, Dad and friend Pradeep all took part. It was a good game, pointing out a few confusing play points of the game, allowing me to tweak the way a few things work.
Just quick overview of the  teams.
Nathan - two white cars.
Jade - two pink transition cars.
Dad - two half purple, half orange cars.
Pradeep - two purple cars with orange stripe.
Quick Explanation
Each Manager (those who move the car teams), chose a starting stat line profile for each of their cars, from Predator, Climber, Drifter, Basic. Due to the fact no one had any experience points, these only made minor tweaks to the stats.
Now, everyone can move D6 spots during any normal movement. However, when coming off starting line, or move directly after a crash or directly after leaving a corner, you must use your acceleration stat. In addition, other stats include drift, corner which can affect how far you slide if you wish to move more than 4 spots during being on a corner.
I won't go over that here, but will in a later post. Please visit the Zenith Community Page to see some basic profiles (ignore the Gear Shift stat, as it has now been changed to D6 movement).
Now quickly, because all Managers have two cars, they choose one to start on the front row, and the second starts on last row. At the beginning, it is automatic that those in the front row will go first. But once some space has opened up, a roll is made to see which of the cars the Manager moves first. This can affect blocks and so on.
A manager doesn't get to move one car, then immediately the second, as each Manager will move their first car in order of roll, and then once first cars are done, their second car will then be moved.
So, I missed taking a starting line picture, but lets get into the race.

You can not enter the barrier zone on purpose. These zones are only open if you slide into them as a result of going fast on the corner. Due to the possibility of having a crash if you reach the edge, it is duly avoided.

The great thing about Zenith is that the order doesn't stay the same, meaning that if you have a good roll, you could avoid the crowd, meaning more distance between you and those behind.
With the use of a focus point, you can also add addition movement to your D6 Gear Shift, from your Speed statline. However once all Focus is used up, it can have a negative affect on your car Control.

Unfortunately Pradeep had to retire from the race due to the late hour, which opened up the lanes for both Jade and Dad, who were falling fast behind.

With the distance gained, it was unquestionable that I would now take first place in the race, and potentially Jade would take 2nd. But who would take 3rd?

The tactic of keeping to the inside lane paid off. I'm unsure why Dad didn't move his cars over before I blocked off the lane, but though he had initially been leading out of the back four with both his cars, his lack of decision caused him to utterly lose, and for my second car to gain the lead.

Ultimately I took 1st and 3rd place, whilst Jade took 2nd. This would give experience or nex points usually, but we had not decided on the rewards of the race, and we only managed to do a lap. There usually would be more than one.

The Winning Racers. Oh how mighty they look.
Thus ended the first proper Zenith race I'd played. And I thought it was quite fun actually. Will need to tweak a few things here and there. But once done, I'd love to get a proper rulebook printed to accompany the track and cars.

Thanks for viewing/reading. Hope you enjoyed. See you again.

Sunday, 13 September 2015

Reclamation of Stone Part 3

So, we left off with the Goblin Protectors breaching the fort to assault the Dwarven Archers, whilst Captain Azagin and last of his warriors fought an overwhelming battle. Captain M'rea also was fighting against savage animals known as Minotaurs, who had whittled her unit down to a final member and her.
Let's get back to the battle then.
Captain Xren's Zragga Archers finish off the last of the spiderlings with axes, not being able to fire into the combat itself. This frees them up to choose who they wish to offer assistance to. In the fort, one dwarf and one goblin have fallen, the close combat weakened archers not able to quickly dispatch of the Goblins, whilst Dwarven armour proves tough to bypass.

Captain M'rea watches as the last of her dwarves fall from a strike back, and she herself takes a wound. Azagin however now assaults Grinnah alongside the last of his unit. Deciding to try and whittle the goblins down from behind, the archers reposition themselves, and the battle in the fort continues.

Captain M'rea falls without managing to inflict any further wounds. Her eagerness to attack is her undoing, and the minotaurs look for their next prey.

Quick overview of the Battle.

One Goblin falls, but Grinnahs twin whip is enough to keep the two dwarves at bay.

Captain Zed leads his unit in a volley against the rear unengaged goblins, taking down two of them, but Grinnah responds by killing the last of Azagin's dwarves.

The remaining Goblin throws himself at Azagin, and whilst he falls to a flash of steel, Grinnah manages to inflict two wounds on the Captain in exchange for one of his own. This brings an end to the devastating might of the Dwarven Warriors, who not without assistance, took out a chunk of the goblins.

A brutal battle ensues in the fort, but the archers come off the better, Captain T'gren shouting for his men to redirect their bows at the towering Minotaurs before they can mow down their allies. Allas, their arrows do not find their mark, and the Minotaurs slam into the dwarves. Fate is funny however, as the Minotaurs had walked to their doom, the dwarves and their axes and knives cutting hamstrings from their enemies, ducking under huge axe swings that would no doubt take a head clean off.

Fate is not only funny, but it is cruel. Grinnah is laid low by an arrow, only for the unit to roll a 3, meaning the whole unit came back on again. With the Minotaurs gone, the dwarves were ready to take on the scurrying goblins, arrow after arrow strips the Goblins numbers before the two forces clashed, archers falling in number whilst the goblins fell in even greater mass.

Indeed, at the end of it, only Grinnah and one Goblin Warrior still remained. It did not take long for them to inflict 3 wounds upon the sealed stone gate, crumbling it to ruin. This however opened them up to the fury of the remaining Zragga Archers.

Almost immediately Grinnah finds himself alone, but ploughs on undaunted. Twin whips rip into the armour of the dwarves, bring their number down to match Grinnah's own, though he receives a wound in the process. 

At the end of the battle, though I can tell you it lasted several turns, Grinnah is left victories, and the dwarves are either dead, dying or wounded to an extent that they are believed deceased.
I really enjoyed the battle. I was a little annoyed I had put in the rule where once the Goblin Warrior unit is fully destroyed, on a 3+ it will come back. If not for this, the Dwarves would have won. I'm a big Dwarf fan, so although I don't play one sided, I really wanted them to win.
At times I was amazed on how long certain models survived. In fact, Captain M'rea I though would have died quite quickly, and especially the Dwarven Archers nearing the end. Dwarven bravery seems to be quite the stuff, though it was not enough to win them the game.
Grinnah didn't see too much battle before he died the first time. He was more at the rear to allow others to destroy the Dwarves until the numbers were failing and he was needed. Even when he led from the front on the second attempt, it was barely enough to win him the battle.
But that's it for now. I'm looking forward to getting some more battle reports up, though maybe smaller ones for the next few reports. As always, thanks for reading/viewing, I hope you enjoyed.

Thursday, 10 September 2015

Reclamation of Stone Part 2

And so we come to the next post for the Reclamation of Stone. We left off with Azagin and his final warrior trying to hold back the goblins who had wiped out the rest of his unit, and nearly all of Zed's unit. A valiant attempt by the dwarves, showing just how resolute they are.

Despite the overwhelming numbers, these two dwarves, Azagin on the left hand side, hold their own, knowing that after finishing off their comrades, the Goblins will be looking to either attack the base, or surround them.

The archers continue to whittle down the Blood Drop Spiderlings, killing one swarm, before any losses are incurred on their side.

The Goblin Protectors decide the Archers are the more dangerous of their foes, deciding to leave the dwarven warriors to their lesser equipped kin, and close in on the lone archer. You may be wondering what the archer is doing there. There's 8 in a unit, and only 6 can fit on the top rampart, so keeping within 2 inches of an unit member, I used the last two to get one out the fort, allowing me to use 7 archers from the unit.

Finally the Blood Drop Spider and the last of the spiderling swarms manage to reach the dwarves and plough into them. The die saying 6 should be 3. I deleted the picture with the correct die showing by accident. Only just noticed.
Of course, Captain M'rea and her unit are still engaged with the Minotaur unit, and with every strike back, it seems that a Dwarf is now dropping, though M'rea herself has held fast.

The last of the Dwarven Warriors start to get surrounded, mace blows rain down towards the Goblins, but they are quick, and soon Captain Zed falls to crudely fashioned weapons, that are no less deadly. The archer has also fallen, meaning that the gateway will remain open for one turn, due to the archer using it. Unfortunately this gives the Goblin Protectors a clear path to those inside.

The Blood Drop Spider falls to a dwarven attack and then a strike back, whilst both spiderling swarms dwindle. The biggest achievement however is the death of a Minotaur, and an additional wound to another, M'rea now using cold hard rage at the death of her subordinates.

One Zragga Warrior remains from Captain Zed's unit, whilst Azagin and his unit member turn to finish off those Goblins still assailing them.

Captain M'rea and her last remaining unit member fight with ferocity against the two Minotaurs, inflicting the first wound on the brown, whilst another spiderling swarm is completely destroyed.

At first Captain Azagin growls in triumph, having cleared the last of the Goblins near him, however he realises that having severed the need to be spread out and keep a 2" connection between allied models less they lose morale, he has allowed the Goblins to completely surround the last of Zed's unit. Though he fights bravely, deflecting and dodging blows, the lone dwarf is brought low by the twin whip of Grinnah,
In the fort however, the Goblin Protectors are not having as easy a time as they thought they would with the Dwarf Archers. After inflicting 3 wounds on the gate, bringing it to ruin, they had hoped to assail the dwarves whilst their backs were still turned, but it was not enough.
Find out how this battle ends in the 3rd and final post for Reclamation of Stone, this week. Thank you for reading/viewing. Hope you enjoyed. Tried to keep it a little shorter this time.