Sunday, 31 August 2014

Terrain for The Shadows Beckon

 
Some of you may remember this terrain in its unpainted, white polystyrene form. Yes, finally, I have gotten round to sorting this lovely little piece of terrain. It's not completed yet, but cor, just knowing I've got most of it sorted after, what? Possibly coming up to a year?
 
So what is this terrain?
 
First we have the Elves segment, a lovely patch of greenery upon dark brown basecoated sand, and railway tracks as fences. I've tried to give the effect in some places of untamed grass growing tall compared to the relatively flat lying grass around it. I mixed up a couple different grass bags to get the look, for the overall grass, as each of my grass bags, apart from the woodland one, don't particularly look that realistic.



This segment is for my Goblins. I've used the Escape from Goblin Town platform for part of the flooring, whilst the rest is glued down sand. The walls have been shaped from polystyrene with a hotwire, and I've added a few fences in gaps from lollipop sticks just to try and give a goblin like effect, instead of a more human, dwarven, feel.

The Dwarf segment features enclosed stone walls, a stone gate, and two ledges that allow a frontline of wall defenders, and a line of reserves to either take their place, or aid them if the enemy manage to gain a footing. The flooring allows more troops to be stationed there, as well as access to the gate. Apart from shaping the ledges and creating the door, I didn't have to do any shaping on the polystyrene walls apart from cut them to size. Not sure what electrical appliance they came with, but they were already shaped like so. Lovely jubbly.

Last but not least, the Murex get their very own patch of land on the board too. The simplest by far, a raised section with boulders, stones, etc dotted here and there. Yep, if you've thought that this limits the amount of models that can be placed in this section, then you're right. However, the Murex are a hard hitting, heavily defensive force, with a chance of returning after being slain, so they really don't need to fit much on the board to be in with a high chance of winning. This section was sprayed with a lighter tone of brown to help define it from the Goblins.

Last but not least, the main part of the board. A crumbled building that may or may not have been used as either a sacrificial building, or holy place. But that's all lost in history. Not the almost cross like platform that those raising stairs sit upon.. a hint into what religion may have once called this a sanctuary? The walls have crumbled heavily, whilst the doorway arch itself has managed to retain its form the most.

Several segments of the wall have completely turned to rubble, meaning there are also several points of entrance for attackers or defenders to think about.

Maybe this is still a sacrificial place, and those who enter are offered up to whatever thirsty gods wish a share of their blood.



Thursday, 28 August 2014

The Beginning of the Track

 
So the cars are coming along fine. But of course, Cars aren't the only thing that I need for the game. I need a Track!!! So, I went and bought a couple bits of wood.
 
I was hoping for several bits of square wood, so I could just put the design on, and slot the wood together. However, I now have decided to cut the track out of the wood, which will allow me to store there more effectively in my minimum space, as well as make it easier to fit different pieces together when I wish to make different tracks, which essentially, I will be needing a variety of tracks.
 
So, I measured some distances, and began making my marks. I had planned on using the old string tied to a pin pivot for an old fashion compass, but because I couldn't put it directly on the edge of the board, I realised I'd be wasting board that I could potentially put to use for something else, such as scenery.
 

Here you see the first test track I drew out. Three lanes, then two dirt lanes which possibly will add penalties to your run if you go in them. Not sure yet. The straights will have 5 lanes that can be driven on without fault, with the 2 dirt lanes fading out and eventually opening into two normal lanes, allowing more cars to overtake etc.

So, that's where I am for now.

Saturday, 23 August 2014

Driver Stat Sheet

Zenith Strategy Race Game Community

 

So this is the look of the Team detail page. There will be two, so that there is one for both drivers in the team. Of course I've filled in the names etc with my own details, though these aren't the details I'm planning to use for my own team... well Bar the Nathan Watt part.

If you look at the Driver Stats, you'll see that these are all the stats every driver will start off with, unless you've chosen a driver based off a certain type, e.g Predator, who will have 2 Acc (Acceleration) whilst only having 1 Gear S (Gear Shift). Once I publish the Rule Guide in the community, you will understand the implications of such decisions though.

Now, for those who participate online, I will obviously be doing the dice rolls, just to ensure fair rolling, but decisions will be made by the Managers themselves. It is up to the Managers to record their own progress on their stat sheets that they've either printed or digitally saved, but I will keep an updated record on my blog as well, just to make sure everyone is seeing up to date details.

The black (rubbish) car image, will also be replaced by an actual picture of the car model for that particular driver. Once again, in the online details, the car image will also be shown.

I'm hoping all this will keep it enjoyable and an easy to remember who your guys are experience. I'm still toying with the idea of making Youtube videos for people to watch the process of the turn, which would also then validate that I'm personally not holding favours for anyone or myself at that.

Well, we'll see.

Thursday, 21 August 2014

Will the Zragga Dwarves fall?

Beams of light broke through the cotton cloud that eclipsed the sun. It had been a great week so far, though uneventful on the battle front. That was fine with Ailen though, as he couldn't bear to see anymore comrades fall under the stroke of a sword, or the stab of a spear point. Today was set to be another great summers day, when the call of a young dwarf, ahead of the group he was travelling with, called out.

"A shift has opened up a cave!" he cried aloud with excitement.

Ailen snapped out of his dreamlike gaze, and began to approach the advancing group. Giln was beside him as always, though the rest of the unit were currently taking their break at the Rusting Hammer Tavern.

"Ailen! Ailen!" called the young dwarf. It was apparent that he knew him, or of him.

"Yes, young Gilburn?" answered Ailen.

"A new cave has opened!" he smiled as he reached him, not even pausing for breath. "Well, it could have been an old one, just the mouth of the cave opened today. I saw it with my own eyes."

So, the three way battle between the Zragga Dwarves, Goblins and the Murex, is finally over. It was a good battle, done fairly, despite my love of the Dwarves. Of course, after getting the approval of the King, Ailen took his unit to investigate the cave. Unfortunately, they found themselves under attack by goblins. They did not fear the blight ridden creatures, but soon realised a stronger being was stomping toward them. The Goblin King. Little did they know, a terrible rumble could be felt through the kingdom of Zragga, as the Murex descended from their mountains for some reason unknown.

 The Goblin King mowed through the Volucris, Ailen included. Despite all their efforts, only 2 wounds were inflicted upon his colossal form, whilst the Volucris to the rear managed to slay several Goblin Warriors before being stabbed in the back as he faced the Goblin King alone.

The two explorers, Hwad and Gordak found themselves to be the first to feel the brunt of the Murex force, and despite managing to delay their deaths, were soon crushed beneath living rock.

Giant Bats, a Minotaur Beast, a Blood Drop Spider and her three spiderling swarms, joined a unit of Goblin Warriors who set off to destroy the Dwarves. Though the Giant Bats and the Spiders were able to inflict some losses due to their ability to scale or fly over the large fortress wall, they were soon all but killed by the defence they met.

Below, the gates fall to several goblin attacks and the charge of the Minotaur Beast, and soon Azagin, Captain of a unit of Dwarf Warriors, plugs the gap opened, and slays a few goblins before the attacking force fled with the surviving Giant Bat in order to escape the arrival of the Murex.

Countless Dwarves fall before the might of King Brutem of the Murex, before King Zreal himself inflicts the first wound upon the fiery stone, and then finishes him off alongside a Dwarf Warrior. However, he too soon falls as a Gem Knight takes advantage of his injury caused by a blow from their King.

The Goblins manage to hold their ground at their cave entrance, with the Goblin King hurrying to arrive on the scene. But in the end, it is only luck that saves both the Dwarves and Goblins, as the Murex break off their attack, bringing their kings fallen stones to re-animate back within their mountains.
 

 






 

Tuesday, 19 August 2014

The Race to the Peak


Here are the first few cars in their initial stages. Sizes do vary, especially when it comes to how I've done their wheels.

Basically, I'm trying to ways of doing these cars, though all will be used as long as I feel they look good enough for at least Phase 1 of the game.

1st Method - Sculpt the car directly onto the base.

2nd Method - Make the wheels, pin the wheels onto a wire line, then push green stuff down onto the positioned lines, and then smooth and shape how wanted.

You should be able to tell the difference in this pic. There is only one car that was actually sculpted straight on, though another one may look like it was too.

With this, the race to bring more to the table is certainly on though. I also want to improve the quality of these sculpts, as those participating will surely want to choose from a good range of cars.

Sunday, 17 August 2014

Zenith, Strategy Race Game

Hey everyone, been a while. Still having some difficulty with the effects for the Pokémon project, so no go yet on that front, but will be uploading a post for (only a brief post) the battle between the Zragga Dwarves, Goblins, and Murex.

I'm already quite sad there, as my favourite unit of the Zragga Dwarves were completely obliterated really. But that boiled down to my own silly choice now that I think about the route I could have taken.


Also, I have a new project. So, basically, Zenith used to be the name for what I was doing with my lord of the rings models, and some original sculpts, but I have now switched that to The Shadow Beckons. (This was going to be reported in the 3rd Revolution Issue, but put it on Hiatus). So now, Zenith is for my Strategy Race Game.

I've made a community for it and once the preliminary things are done, you'll all get a chance to join in the fun, with updates and choices via the blog or community.

So, I look forward to interacting with you all properly again, but take care for now, and I'll see you when the battle is sorted, or the preliminary game is done.