Sunday, 28 September 2014

Zenith Race Track

Here's a shot of the painted up track sections. Not complete, but on their way to finalisation. In the end I didn't use the tips suggested to me by Luca, as it turned out I would have to engrave it pretty deep with the Stanley knife to leave much of a noticeable mark. And the other suggestion of using a hot glue gun to expand the lines between lanes was certainly out of the question, as the track had been cut specifically measured, meaning the glue would have had to be a hairline really to make it not impact too much on the actual lane spacing.
This was done by basically giving every other lane a light grey paint job before lining the right amount of bases on the dry lanes. Then I painted the lanes that were unpainted and finished adding bases. Next, I spray coated the whole track with a darker grey. Allowing time for it to dry, I then removed the bases and went over any areas of the lighter grey that had been damaged or accidentally coated with some dark grey.
Now what's left to do is paint the danger lines white and red. Not sure what they're actually called in actuality though. Will need to look it up.
The car teams that myself, Jade, Mum and Dad chose for the start of our test game. Unfortunately, with a little tike called Alexander waking up from his nap, we really didn't get to finish it.
Luckily, I planned to test this through long distance gaming anyway, so will restart the whole test game, and will be posting turn by turn so everyone gets the feel of how it runs and the rules as they are now. Remember though, they may change to better suit the game, as is expected.
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Saturday, 20 September 2014

Basic Track

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I managed to cut out the corners on the weekend, and can finally put together a track. The only problem is, when I paint it, how will I retain the spacing. I have no intention of putting string or wire down upon the lines so that I retain some measurement when spraying.

However, possibly if I first use a brush to paint one segment, then place the cars along the dried segment before painting the next, and so on, I'll end up with cars lining each segment, meaning I can then move straight into spray painting then and leave the basecoat concealed by the car bases untouched, whilst the rest of the track gets coated.

Well, I'll have to see really though.

By the way, one thing to note is this is only the bare minimum track. So for the racers with low level stats, as obviously it will take longer to complete the race.

Tuesday, 16 September 2014

The Shadow Beckons

If Revolution magazine had run for another Issue, you would have gotten a look at these little critters. These are known as Shadow Bugs. Numerous in number, and like a blight upon any race. A eerie spectre watches from behind a wall, ready to add his claws of shadowy mist to the equation if any foolhardy adventurer comes too close.
I have yet to use these guys in a battle, but their time will come soon enough. My favourite part of these is the lightning like glows on the black craggy bases. A fallen shadow bug, speared through with a crossbow bolt, lays withered next to the remains of a cracked shadow bug shell, its purple essence spilling from its body.

The aim of these guys were to have a sinister race that was numerous in number, ready to plague all other races. In fact, that's where The Shadow Beckons title came from. I hope to make a campaign at some point based on the coming tide of these little blighters and their more larger friends. One where all other races may need to put aside their feuds to hold back the shadow.
What are your thoughts?

Friday, 12 September 2014

Car Body Paint Job

Hello all! Today the blog posts the same time as the Community, as I've not managed to put anything up due to the breaking of my camera. Not only that, a possible new job is on the horizon coming October.

So, without further rambling, let's show you what's been done.

I really had to do this design. A black body for the car, and flames raising up. I did one flame further up than the other to kind of signify the rivalry between the two drivers too. They obviously are quite hot blooded and want to burn more brightly than the other.

I quite like this. It's simple, but I think this is possibly my favourite paint theme. I love how the orange and purple go together, but I also think the shape of the cars, especially the right hand side one, allow this theme to come off brilliantly. It's not easy to notice, but there's a gradient affect on the purple as well, as it shifts from dark to light.

Thus far the only car with headlights. Kind of dangerous if a race took place at night. Luckily they don't aye? This design reminds me of one of those capsule pills. But once again, it makes use of that lovely purple and orange together.

I first tested out the window sparkle (can't remember what I believe it's called, but the white lines on the glass is what I'm referring to, that show it's a reflective surface) on these two cars. I hadn't even painted the bodies yet, and I thought, hmm, the green really does suit these two. However, I couldn't just leave them with their natural greenstuff look, and painted them green instead.

I really do like this design. Bubbles. It was a bit hard to get the circles, and still they aren't perfect, but I'm really pleased with the outcome. I did feel that maybe a lighter shade of blue for the background may have been more suitable. Who knows now though, as I don't wish to change it.
I feel that the less angular shape of these cars made these themes work quite well in my opinion, but, what's everyone's thoughts on these cars and their paint jobs? Which would you pick for your team?

Saturday, 6 September 2014

Preview of Cars

And here's an update on the cars. Yes, the Zenith factory is churning out cars now, with 28 basically done, with more to come. With the arrival of my Jigsaw from Argos, I will be able to move on with measuring and drawing out my track on the wood that I bought some time ago.
You'll see that though every car is different, some resemble others, whilst some are completely different. The picture above on the right hand side, with the car furthest to the right, is kind of an abomination. It started off as a 3 wheeler, and now is a 5 wheeler. I'm planning to add more design to it though to see if I can make it look cool.

So, tell me what you think so far, and anyone interested yet in joining in after the test run is complete?

Tuesday, 2 September 2014

Test track

I made a little test track on the back of cardboard. At some point, I'll be going through a test race with the different types of Drivers you can choose, if the Basic Stat sheet isn't for you. You will get a chance to understand a little more about the game and its rules, though it won't all be explained yet. I will also first quickly go through what each stat actually is.

As you can see in these pictures, I've done several more cars now, all with a different feel, though some vaguely resemble one another. Let me be clear, I'm not trying to design any real cars. I'm simply sitting down, getting my green putty, and moulding it into shapes I like, and some I don't, as they're tests.

I would love to get the chance to use a 3d printer and 3d software to make some official models for the game in the future. Well, we'll see how this goes though.

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